DoDonPachi Resurrection
By zippedyzipzang
iPad, iPod via the App Store (also available on PS3, Xbox 360) - Cave
Back in the 80’s and early 90’s my backward little hometown of Southend-on-Sea boasted a host of amusement arcades filled to the gills with all kinds of new, shiny, flashy video games. People from all around would come to see the latest in cutting edge video game technology and experience gaming the like of which wouldn’t be seen in your average home for years to come. When I saw Double Dragon in one of these arcades in 1987 it blew my little mind, the graphics were so crisp and colourful, everything was beautifully animated and the sprites were huge. It put to shame anything my trusty Commodore 64 could produce. It really was a treat to go to the arcades and it seemed that every week something new and game-changing would be released. Something that would push a genre forward, take it in a new direction completely or branch off and create its own genre. It really was an exciting time to be growing up.
Limbo (12A)
By zippedyzipzang
PC, PS3 and Xbox 360 - Playdead
The people at
Apple Industrial Design are a clever bunch. Through the thin,
shiny, clean-lined design of their devices, year on year they
have people clamouring to buy, at a premium, an incremental
improvement over what they released just a few short months
before. What’s even more remarkable is how they convince the
masses to buy what is essentially a larger version of an iPod,
instead of more practical and powerful laptops or
notebooks. [editor:
read on... all will become clear]
Roogoo
By zippedyzipzang
Xbox 360 – SpiderMonk Entertainment/ SouthPeak Interactive
This is a falling block game that can be played comfortably with one hand. Apart from navigating the menus, you don’t need use of the anolog sticks or d-pad (it is worth noting however, that there’s only one configuration of buttons and no option to re-map).
The game-play essentially consists of guiding different coloured shapes through a series of platforms, by using the left and right bumper buttons to rotate the platforms so the shapes can fit through their corresponding holes. A star won’t fit through a circle hole just like a circle won’t fit through a star shaped hole.
Rugby World Cup 2011
By Jack
Xbox 360/PS3 - 501 Games
Rugby world cup 2011 is an awesome console game in which you can play as any of the teams who competed at the competition this year. As a Rugby fan myself this game is fantastic as it combines an easy learned control system with the best graphics in a Rugby game ever. Although this game is merely a prelude to the eagerly awaited Rugby 2012 ,developed by the same company, it is still very fun.
The Elder Scrolls V: Skyrim - Visual Aids
By zippedyzipzang
Title:
The Elder Scrolls V Skyrim (Bethesda Game
Studios/Bethesda)
Tested
On: XBox 360
Subtitles Available? Yes
Full Captions Available? No
Other Notable Aids:
The Elder Scrolls V: Skyrim - Re-Mapping/Controller In-Game Options
By zippedyzipzang
Title:
The Elder Scrolls V Skyrim (Bethesda Game
Studios/Bethesda)
Tested
On: XBox 360.
Full Re-mapping: Yes-full button
remap available
Stick Layout Options: None
Stick Sensitivity Options: 11
levels of sensitivity
Look
type:
Normal and inverted are available
(vertical).
FIFA 12
By BillGameBase

Xbox 360/PS3 - EA Sports
As fans start to come to terms
that this won't be their teams
'season,' and the initial (unfounded) expectations
slowly die down, it is just about the right time
for the latest incarnation of EA's FIFA to let us suspend our
disbelief a little while longer and pretend
that our boy's can indeed beat Man U away, whilst
waiting for news on that latest tweaked transfer
offer for a certain Barcelona number 10.
As ever, FIFA is more than happy to help you achieve your club's
virtual targets with it's ever increasing wealth of customisable
gameplay options.
Standard settings including the
excellant difficulty and speed settings remain, as does the
assisted/manual option for passing, cross shot etc Controller
wise, the two-button control option which reduces
essential controls to just the left thumbstick and two face
buttons. Button re-mapping is featured for the standard and
alternative layout, but not the two button
mode.
F1 2011
By BillGameBase

Xbox 360/PS3 (tested on XBox 360) -
Codemasters
With a strong release in the game accessibility stakes in the
form of Dirt 3 earlier in the year, expectations were high for
Codemaster's latest Formula 1 installment; F1 2011.
F1 2010 itself had many useful driving assist
features to make F1 racing accessible to a wide range of players
and F1 2011 retains them with aids such as Braking Assist (which
brakes automatically at corners), traction control and dynamic
racing line options making a welcome reappearence. Sensitivity
settings for steering which could be helpful for
some are not included in the options, neither is the 'auto
steer' assist featured in Dirt 3, which acted like a magnet to
help keep your car near the racing line.
Full button and control stick (including d-pad) re-mapping is
again available allowing for personalised control
layouts.
Child of Eden
By zippedyzipzang

I am probably going to have a hard time trying to describe Child
of Eden but here I go...
C of E comes from Tetsuya Mizaguchi the designer behind Sega Rally and Rez. The game-play is similar to that of Rez, if you haven’t played Rez before the free trial game is on Xbox Live. This game is a first person, on-rails shooter. You control the aiming reticule and have the ability to move the screen about, but the game always takes you in the direction it wants you to go.
Masters Tiger Woods PGA Tour 12
By zippedyzipzang
Masters Tiger Woods PGA 12 - EA Sports (Xbox 360, Wii, PS3)
I have to be honest when I first started to play The Masters I took a disliking to it.
The first thing I had to do was set up an EA Account, I know it sounds lame as in actuality it probably only took a couple of minutes. The loading times before I got to start playing were reasonably hefty and the golfing quotes and music it throws at you are oh so worthy. Giving all this some thought it is probably more a reflection of how impatient I have become as an adult. What happened to the wide eyed child who would sit patiently by his Commodore 64 watching the television flicker multicoloured lines, while a tape player screeched analogue obscenity at him?






