May 11th

Lets Tap

By Gavin (R&D SpecialEffect)

Another screenshot of Lets Tap on Wii.jpg 

This game’s Visualizer Mode is essentially a push the button, cause and effect game for the Wii…….

Available on Nintendo Wii

Developed by Probe and published by Sega


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It’s an absolutely bonkers concept for a game; you lay your Wii controller face down on a flat surface, and you then play a variety of mini games by tapping away on it. Ideally, the surface you use should be a box, as the controller can pick up the vibrations of your taps and slaps easier on a box, than on a solid surface like a desk; and it means that the game can recognise really quite light taps that can be made with minimum effort. You also have the option of adjusting the sensitivity of the controller if you find your taps and slaps are too light or hard. With some adjusting and by laying my controller on a big box on the floor I was even able to operate this game by kicking my feet. It’s also nice how you are able to navigate the game menus by using the tap interface; a single tap will scroll through the options and a quick double tap will act as a button press and select one.

May 4th

Zack and Wiki Quest for Barbaros' Treasure

By mcarnall

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Developed and Published by Capcom. Format Nintendo Wii.

Another Wii review from yours truly, in my attempt to up the coverage for this platform on GameBase. Paradoxically, with the platform about to be succeeded now is a great time to be a Wii gamer. With the Wii-U on the horizon around now is the best time to snap up inexpensive Wii games you may have missed first time around before they dissappear completely from the high street only to turn up at four times the price on internet retailers months down the line. Today's absolute corker, gem of a blinding game? Zack and Wiki Quest for Barbaros' Treasure.

Zack and Wiki is an amazing game but more about that later. Upon release in 2007-2008, despite genuinely positive reviews, the game didn't exactly break any records when it came to sales. Which is so frustrating. It was charming, nicely presented, actually clever and took advantage of motion controls whilst other developers were still aspiring to 'waggling' as the highest form of motion control input. Why did the game fail? Probably for a number of reasons. Firstly, it was a new IP which always have to work extra hard to gain recognition from the packed game shelves all clamouring for attention.

Mar 20th

Wii Play

By mcarnall

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Wii Play- Nintendo Wii/Nintendo

It's an oldie but a classic. Originally released in Europe waaaaay back in 2006, Wii Play was partly a tech demo to show off what could be done with the Wii and partly a way for Nintendo to ease new customers excited about the Wii into buying (quite expensive) multiple controllers by bundling a wiimote with the game for a couple of quid more than a controller alone.  Unfortunately, Wii Play was really a proof of concept with some great ideas that weren't really picked up by other developers. Also when the Wii was released, easy to understand and accessible titles like Wii Sports and Wii Play was anathema to 'hardcore' gamers who saw these titles as games dumbed down.
Mar 18th

Endless Ocean and Endless Ocean 2

By mcarnall
Endless Ocean-Nintendo Wii Arika
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Ever felt like being a scuba diver but don't live near water/can't swim/afraid of jellyfish and sharks/all of the above? Then worry not as the Endless Ocean (EO) series for the Nintendo Wii lets you pet whales and feed sharks from the comfort of your living room. These are the third and fourth diving exploration game developed by Arika. The series was previously called Everblue, both Everblue and Everblue 2 were released on the PlayStation 2.

In striking contrast to most other games on all formats Endless Ocean is relaxing. In fact, the reason I'm reviewing both of them together here rather than just the second and latest game in the series is because of the two titles the first EO is by far the most accessible. However, the second game is a little bit more structured and has more 'gamey' features with unlocks and achievement based titles.
Feb 27th

Catching up with Ellie

By One Switch
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Earlier this month I had the great pleasure of meeting up with Ellie and her family at the superb Little Havens Children's Hospice where she was taking a break. We wanted to find out if her loan-library Wii Lite controller was still working well. Turns out it still works just fine for her. Enough to beat me three times out of three on Mario Kart.
Oct 7th

Wii Fit Wheelchair Board

By One Switch
Wii Fit Wheelchair Board, from Vivify.  
"(Wii) Floor Board" from Vivify (Canada)


The plainly titled "Floor Board" from Vivify offers a way into the world of Wii-Fit for manual wheelchair users with the ability to shift their weight from side to side.

Mar 15th

Wii Party

By Bill (R&D, SpecialEffect)
Wii Party Screenshot showing a four player mode in which the screen is divided into quarters containing a character in each one
Wii - Nintendo

"Laugh together, smile together, play together. Nintendo is throwing the party of the year and everyone's invited!"

There is certainly quantity as well as plenty of quality with this bundle of 80+ mini games aimed at inspiring you and your friends' competitive instincts.

The games are categorised into gameplay styles such as
House Party, Party Games, Pair Games and Minigames. With such variety of games comes a variety of controls. Some of the games use simple up and down actions, whilst others use the wii-mote in the side ways driving position or the pointer type gameplay mechanic.
Dec 17th

New Carnival Funfair Games

By Bill (R&D, SpecialEffect)
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Wii - 2K Play

At SpecialEffect we have got a lot of mileage out of the original Carnival Funfair Games on the Wii through our various projects. With it's simple and intuitive gameplay style, many of the mini games are instantly engaging and fun.

New Carnival Funfair Games delivers the same bitesize chunks of instant fun with 'over 30 new games and attractions.' As previously, the fairground is divided into different areas each with a group of funfair challenges which can be played between one and four players. All of the games only require the use of the Wiimote without the nunchuck and can be played with or without the Wii motion plus and with just one hand and sat down. 
Dec 2nd

Real-time Sensory Substitution

By One Switch


Have you seen the video above (or had it described to you)? What a grin! And what a fantastic idea for making a mainstream game more accessible. Many thanks to Eelke Folmer for sending us this info (read on for more detail), and to Tony for creating it. Exciting and ground-breaking stuff! We can't wait to get our hands on this to take to some roadshows. 
Aug 27th

Top 10 Console Games

By Bill (R&D, SpecialEffect)
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The current Top 10 Console games on GameBase.info...