XBox360 One Handed (Right Hand) Controller - By Ben Heck
By Bill (R&D, SpecialEffect)
One Handed Controller (Right Hand) By Ben Heck
Last year we looked at the left hand version of this controller. Here we will take a look at the right hand one.
On first inspection, the controller appears like any other Xbox 360 controller on the right hand side. On the left side however you will notice a few changes.
Evil Controllers - '6 Switch' Xbox360 Controller
By Bill (R&D, SpecialEffect)

6 Switch
Xbox360 Controller
from Evil Controllers
Evil Controllers make both aesthetic and gameplay assisting
modifications to Xbox360 and PS3 controllers. In additon Evil
also make alterations to controllers to improve accessiblity with
their custom design service alongside a range of 'off the shelf'
designs. One such design is their '6 Switch'
controller.
At SpecialEffect we work with people with a wide range of
disabilities. Some issues, however, we see recurring again and
again. Obstacles such as a difficulty reaching some of the
buttons (often the triggers at the back) or being able to hold
down a button (such as to holding aim in in an FPS when a
'toggle aim' option is not available) are some of these common
occurances.
Ridge Racer Unbounded – Re-Mapping/Controller In-Game Options
By Gavin (R&D SpecialEffect)

Tested on
XBox 360
Available on Xbox360, PlayStation 3 and
PC
Developed by Bugbear Entertainment and
published by Namco Bandai
Games
Layout 1 -
Exciting Possibilities for Console Accessibility
By One Switch
The above picture from HMS Projects may not look very exciting, but the potential of it is. It is part of a set-up that allows a PC to act as an Xbox 360 controller. The access possibilities include...
1. Reconfigurable controls: Plug a USB Joypad of your choice into your PC, set it up as you wish, then play Xbox 360 games with greater ease and comfort.
2. Controller assists: Rapid-fire for those who struggle to press a button rapidly. Latching buttons for those finding it hard to hold a switch. Scan and select options to reduce the controls needed to play.
3. Alternative controller access: As well as any choice of compatible USB joypad/joystick, it may be possible to use on-screen keyboards, head-trackers, speech, mind-control and more.
Not only could people have the freedom a PC platform brings for the likes of the internet and environmental control, but also high-end gaming. I wonder if this could be carried across to the Raspberry Pi platform which would bring the overall cost down greatly... All fingers are crossed for a brighter accessible future!
Fruit Ninja on Xbox 360 Kinect
By Gillian

Fruit
Ninja can be downloaded to play on Xbox Kinect via Xbox
Live. In our
experience, it also needs a good Internet connection to be able
to play, otherwise it is constantly looking for a
connection. We
haven’t found a way round this so any advice would be gratefully
received!
Fruit Ninja needs players to have a good range of arm movement. Very accurate control is necessary to find and load the game from the Xbox menu and an accurate swiping movement (in all directions) is needed to navigate the Fruit Ninja menus. However, once loaded and running, Fruit Ninja can be successfully played without accurate or controlled movement.
Touch my Katamari - PS Vita
By Gavin (R&D SpecialEffect)

Developed and published by Namco Bandai Games- Versions also
available on Xbox360, Playstation 3, iPad, iPod Touch, iPhone,
PSP and Playstation 2
If you haven’t played a Katamari game before,
they’re a bit odd. You play as a tiny, green pointy headed prince
and you roll a ‘Katamari’ (a big sticky ball) over and into
things to collect them, in the hope that, once the time limit has
expired, you’ve collected enough junk for the King of
All
Cosmos ( a planet sized, all-in-one yellow leather jump-suit
wearing giant, who has what looks like a rolled up carpet pushed
through the side of his head) to eat and spit out to form a
planet. I remember my first time playing a Katamari game, it blew
my mind; the sights and sounds, it was all so wonderfully
Japanese; the environments were bright and delightfully twee, and
if it wasn’t for the constant threat of being engulfed into a
giant ball of rolling junk, the world of Katamari would be a
lovely place to live.
Ultimate Marvel Vs. Capcom 3 – PS Vita
By Gavin (R&D SpecialEffect)
Developed by Capcom – Versions also available on Xbox360 and
Playstation 3
After some 11 years, reported legal wrangling
and a huge amount of pleading from fans, Capcom released the
third chapter of its Marvel Vs Capcom series in February 2011,
and now in tried and true Capcom fashion every few months we’re
provided with a new piece of MVC related content. MVC3 was
released in February, the ultimate version came out in November,
December saw the release of the Heroes and Heralds downloadable
content, and now we have a PS Vita
conversion.
Content-wise there’s nothing missing or
stripped back from this port and it’s simply gorgeous to look at;
with almost all the graphical fidelity of its console cousins,
UMVC3 proves what a beast Sony’s shiny new portable really is. If
you want to convince someone that the quite healthy amount of
money you just shelled on a brand new Vita was really worth it,
showing them this game should do the trick.
The Simpsons Arcade Game
By Gavin (R&D SpecialEffect)
Xbox 360 & PS3 – Backbone Entertainment published by Konami
Friday, 3 February 2012 was an epic day for Gavin Tan of Southend on Sea, Essex (me that is), as The Simpsons Arcade Game was released on Xbox Live. It doesn’t sound like a momentous event, but I have been waiting a very long time to own a legitimate port of this game, and now I’m able to.
Back when Konami first released The Simpsons Arcade Game in 1991, Simpsons mania was rampant and luckily/lazily enough it was very similar to The Teenage Mutant Ninja Turtles Arcade Game (that Konami released a couple of years before). I say luckily, as being similar to one of the best four player side-scrolling beat ’em ups of all time isn’t necessarily a bad thing.
Back in those days we were all crazy about The Simpsons, and seeing our hunger for anything Simpsons related, developers and publishers churned out Simpsons themed video games at an unbelievable pace, 10 of them being released from 1991 to 1993. However, none of them even came close to matching the quality of the original arcade game with a-lot of them being down-right terrible. But what could we do? We were all nuts for this cartoon family so we bought them. I was so infatuated with the cartoon, that I sank dozens of hours into the Amiga 500 version of Bart Vs the Space Mutants, even though it was truly, truly awful. All we really wanted was to own the original arcade game, but it just wasn’t released, not until some 21 years later.
DoDonPachi Resurrection
By Gavin (R&D SpecialEffect)
iPad, iPod via the App Store (also available on PS3, Xbox 360) - Cave
Back in the 80’s and early 90’s my backward little hometown of Southend-on-Sea boasted a host of amusement arcades filled to the gills with all kinds of new, shiny, flashy video games. People from all around would come to see the latest in cutting edge video game technology and experience gaming the like of which wouldn’t be seen in your average home for years to come. When I saw Double Dragon in one of these arcades in 1987 it blew my little mind, the graphics were so crisp and colourful, everything was beautifully animated and the sprites were huge. It put to shame anything my trusty Commodore 64 could produce. It really was a treat to go to the arcades and it seemed that every week something new and game-changing would be released. Something that would push a genre forward, take it in a new direction completely or branch off and create its own genre. It really was an exciting time to be growing up.
Limbo (12A)
By Gavin (R&D SpecialEffect)
PC, PS3 and Xbox 360 - Playdead
The people at
Apple Industrial Design are a clever bunch. Through the thin,
shiny, clean-lined design of their devices, year on year they
have people clamouring to buy, at a premium, an incremental
improvement over what they released just a few short months
before. What’s even more remarkable is how they convince the
masses to buy what is essentially a larger version of an iPod,
instead of more practical and powerful laptops or
notebooks. [editor:
read on... all will become clear]

