May 18th

XBox360 One Handed (Right Hand) Controller - By Ben Heck

By Bill (R&D, SpecialEffect)
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One Handed Controller (Right Hand) By Ben Heck


Last year we looked at the
left hand version of this controller. Here we will take a look at the right hand one.

On first inspection, the controller appears like any other Xbox 360 controller on the right hand side. On the left side however you will notice a few changes.
May 18th

Evil Controllers - '6 Switch' Xbox360 Controller

By Bill (R&D, SpecialEffect)

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6 Switch Xbox360 Controller from Evil Controllers


Evil Controllers make both aesthetic and gameplay assisting modifications to Xbox360 and PS3 controllers. In additon Evil also make alterations to controllers to improve accessiblity with their custom design service alongside a range of 'off the shelf' designs. One such design is their '6 Switch' controller.

At SpecialEffect we work with people with a wide range of disabilities. Some issues, however, we see recurring again and again. Obstacles such as a difficulty reaching some of the buttons (often the triggers at the back) or being able to hold down a button (such as to holding aim in in an FPS when a 'toggle aim' option is not available) are some of these common occurances. 

May 14th

Ridge Racer Unbounded – Re-Mapping/Controller In-Game Options

By Gavin (R&D SpecialEffect)

Screenshot of Ridge Racer.jpg

Tested on XBox 360

Available on Xbox360, PlayStation 3 and PC

Developed by Bugbear Entertainment and published by Namco Bandai Games

Layout 1 -

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Apr 25th

Exciting Possibilities for Console Accessibility

By One Switch
HMS Projects PC to Xbox prototype

The above picture from HMS Projects may not look very exciting, but the potential of it is. It is part of a set-up that allows a PC to act as an Xbox 360 controller. The access possibilities include...

1. Reconfigurable controls: Plug a USB Joypad of your choice into your PC, set it up as you wish, then play Xbox 360 games with greater ease and comfort.

2. Controller assists: Rapid-fire for those who struggle to press a button rapidly. Latching buttons for those finding it hard to hold a switch. Scan and select options to reduce the controls needed to play.

3. Alternative controller access: As well as any choice of compatible USB joypad/joystick, it may be possible to use on-screen keyboards, head-trackers, speech, mind-control and more.

Not only could people have the freedom a PC platform brings for the likes of the internet and environmental control, but also high-end gaming. I wonder if this could be carried across to the Raspberry Pi platform which would bring the overall cost down greatly... All fingers are crossed for a brighter accessible future!
Apr 19th

Fruit Ninja on Xbox 360 Kinect

By Gillian

Screenshot of Fruit Ninja on Xbox360 using Kinect.jpg

Fruit Ninja can be downloaded to play on Xbox Kinect via Xbox Live.  In our experience, it also needs a good Internet connection to be able to play, otherwise it is constantly looking for a connection.  We haven’t found a way round this so any advice would be gratefully received!

Fruit Ninja needs players to have a good range of arm movement.  Very accurate control is necessary to find and load the game from the Xbox menu and an accurate swiping movement (in all directions) is needed to navigate the Fruit Ninja menus.   However, once loaded and running, Fruit Ninja can be successfully played without accurate or controlled movement.   

Apr 19th

Touch my Katamari - PS Vita

By Gavin (R&D SpecialEffect)

Screenshot of Touch My Katamari on the PS Vita - Rolling junk.jpg

Developed and published by Namco Bandai Games- Versions also available on Xbox360, Playstation 3, iPad, iPod Touch, iPhone, PSP and Playstation 2

If you haven’t played a Katamari game before, they’re a bit odd. You play as a tiny, green pointy headed prince and you roll a ‘Katamari’ (a big sticky ball) over and into things to collect them, in the hope that, once the time limit has expired, you’ve collected enough junk for the King of All Cosmos ( a planet sized, all-in-one yellow leather jump-suit wearing giant, who has what looks like a rolled up carpet pushed through the side of his head) to eat and spit out to form a planet. I remember my first time playing a Katamari game, it blew my mind; the sights and sounds, it was all so wonderfully Japanese; the environments were bright and delightfully twee, and if it wasn’t for the constant threat of being engulfed into a giant ball of rolling junk, the world of Katamari would be a lovely place to live.

Apr 19th

Ultimate Marvel Vs. Capcom 3 – PS Vita

By Gavin (R&D SpecialEffect)

Screenshot of Ultimate Marvel Vs Capcom 3 on PS Vita - Spiderman owning Iron Fist.jpg 

Developed by Capcom – Versions also available on Xbox360 and Playstation 3

After some 11 years, reported legal wrangling and a huge amount of pleading from fans, Capcom released the third chapter of its Marvel Vs Capcom series in February 2011, and now in tried and true Capcom fashion every few months we’re provided with a new piece of MVC related content. MVC3 was released in February, the ultimate version came out in November, December saw the release of the Heroes and Heralds downloadable content, and now we have a PS Vita conversion.


Content-wise there’s nothing missing or stripped back from this port and it’s simply gorgeous to look at; with almost all the graphical fidelity of its console cousins, UMVC3 proves what a beast Sony’s shiny new portable really is. If you want to convince someone that the quite healthy amount of money you just shelled on a brand new Vita was really worth it, showing them this game should do the trick.

Feb 19th

The Simpsons Arcade Game

By Gavin (R&D SpecialEffect)
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Xbox 360 & PS3 – Backbone Entertainment published by Konami


Friday, 3 February 2012 was an epic day for Gavin Tan of Southend on Sea, Essex (me that is), as The Simpsons Arcade Game was released on Xbox Live. It doesn’t sound like a momentous event, but I have been waiting a very long time to own a legitimate port of this game, and now I’m able to.

 

Back when Konami first released The Simpsons Arcade Game in 1991, Simpsons mania was rampant and luckily/lazily enough it was very similar to The Teenage Mutant Ninja Turtles Arcade Game (that Konami released a couple of years before). I say luckily, as being similar to one of the best four player side-scrolling beat ’em ups of all time isn’t necessarily a bad thing.

 

Back in those days we were all crazy about The Simpsons, and seeing our hunger for anything Simpsons related, developers and publishers churned out Simpsons themed video games at an unbelievable pace, 10 of them being released from 1991 to 1993. However, none of them even came close to matching the quality of the original arcade game with a-lot of them being down-right terrible. But what could we do? We were all nuts for this cartoon family so we bought them. I was so infatuated with the cartoon, that I sank dozens of hours into the Amiga 500 version of Bart Vs the Space Mutants, even though it was truly, truly awful. All we really wanted was to own the original arcade game, but it just wasn’t released, not until some 21 years later.

 

Jan 15th

DoDonPachi Resurrection

By Gavin (R&D SpecialEffect)
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iPad, iPod via the App Store (also available on PS3, Xbox 360) - Cave

Back in the 80’s and early 90’s my backward little hometown of Southend-on-Sea boasted a host of amusement arcades filled to the gills with all kinds of new, shiny, flashy video games. People from all around would come to see the latest in cutting edge video game technology and experience gaming the like of which wouldn’t be seen in your average home for years to come. When I saw Double Dragon in one of these arcades in 1987 it blew my little mind, the graphics were so crisp and colourful, everything was beautifully animated and the sprites were huge. It put to shame anything my trusty Commodore 64 could produce. It really was a treat to go to the arcades and it seemed that every week something new and game-changing would be released. Something that would push a genre forward, take it in a new direction completely or branch off and create its own genre. It really was an exciting time to be growing up.
Dec 28th

Limbo (12A)

By Gavin (R&D SpecialEffect)
Limbo2.jpg

PC, PS3 and Xbox 360 - Playdead

The people at Apple Industrial Design are a clever bunch. Through the thin, shiny, clean-lined design of their devices, year on year they have people clamouring to buy, at a premium, an incremental improvement over what they released just a few short months before. What’s even more remarkable is how they convince the masses to buy what is essentially a larger version of an iPod, instead of more practical and powerful laptops or notebooks. [editor: read on... all will become clear]