What Would You Like to See on GameBase?
By Gavin (R&D SpecialEffect)
We’re calling for all Feedback. If you have an opinion on GameBase we want to hear it! In the next couple of months we’ll hopefully have a shiny new website, so we want to know what you enjoy, what you don’t and what you’d like to see in the future.
We need help to make GameBase a better place to visit, and who better to ask than the GameBase community? Nobody, that’s who! So, please leave a comment below.
A New Era for GameBase
By Gavin (R&D SpecialEffect)
Recently, we’ve been busy bees here at GameBase and guilty of not
posting too much content, but no more! From now on, we’ll be
posting new content each Friday, regular as clockwork! As always,
please let us know your thoughts. We really appreciate all of you
guys, and we want to be doing our best in giving you what you
want.
SpecialEffect joins TIGA
By One SwitchTIGA chairman Jason Kingsley added it was “delighted to be working” with SpecialEffect to help achieve as many people as possible playing games.
“SpecialEffect’s inclusive work is of utmost importance, ensuring that games can be enjoyed by everyone and used to help develop and nurture youngsters,” continued TIGA CEO Richard Wilson.
“We are really pleased that SpecialEffect has joined TIGA and we look forward to working with them.”
'The Explorer and the Mystery of the Diamond Scarab' Launch
By Bill (R&D, SpecialEffect)

31-01-2012 | Huizen,
The Netherlands
The Nintendo wii game
The Explorer and the Mystery of the Diamond Scarab is available.
For the first time, children with and without visual impairment
can play together on an equal level. In addition to the positive
effect of playing unhindered with peers on the same level, this
game also contributes to improving motoric functions and physical
coordination. Royal Dutch Visio announced the game on March 25th
2011. Due to delay in the process of approval it was not
available sooner.
SpecialEffect iPhone App Launched
By Bill (R&D, SpecialEffect)
We are very proud to announce the launch of the SpecialEffect app
in the App Store today. It is launched with the aim of
keeping you up to date with the latest game accessibility news
and reviews as well as giving you access to SpecialEffect's
database of information on accessible gaming hardware and
software.
With articles and reviews of games across a wide range of
categories, from eye-controlled to switch playable, the app is a
great resource for anyone looking for information on how to get
themselves or someone they know playing.
The app was kindly created by Shane McCafferty at http://www.buildmeanapp.net/ who
volunteered his time and app making skills after meeting the
SpecialEffect team on their stand at Eurogamer Expo.
Download the SpecialEffect app for free onto your
iPhone, iPod touch or iPad here:
http://itunes.apple.com/ie/app/specialeffect/id480734293?mt=8&ls=1
Fifa 12 Demo: An Overview
By Bill (R&D, SpecialEffect)

XBox 360, PS3, PC
24hrs after the release of the Fifa 12 demo on Xbox 360 and
PC (PS3 available from today) we give a short overview of
new control and gameplay features, what's been added to the
latest incarnation of the game and what's been left out.
Perhaps the first and biggest noticable change is the new role
and importance of 'Tactical Defending.' There is an excellent
training mode when you first load up the demo which takes you
through the new controls in a quick seven part session.
This new emphasis on defensive play takes practice to get used
to, but undoubtably adds new skill and variety to
the gameplay and an immense sense of satisfaction with
a each well timed tackle.
For those who prefer the old control style of defensive play,
a 'Legacy Defending' option can be found in the controller
settings.
SpecialEffect's Top 5 Tips for Game Developers...
By Bill (R&D, SpecialEffect)
SpecialEffect has a
team of experts in special needs, games and access technology who
offer free advice to game developers who are interested in making
their games playable by a broader audience.
If you would like us to take a look at your game or ask our 'take
it or leave it' advice at the ideas stage, please contact us at
info@specialeffect.org.uk
Below you can find our top five accessibilty tips
to consider adding to your game. For more in-depth
information please take a look at our
Wish List for
Accessible Game Design.
SpecialEffect to Attempt World Record Attempts at Eurogamer Expo
By Bill (R&D, SpecialEffect)SpecialEffect invite you to make history at this year’s Eurogamer Expo

Video games charity SpecialEffect invites guests at this year’s
Eurogamer Expo to participate in two Guinness World
Record™
attempts
Visitors to this year’s Eurogamer Expo will be invited to set a new Guinness World Record for the fastest time lap time in a racing game using only eye-movement sensing controllers. By participating, all guests will also become part of SpecialEffect’s second record attempt; the greatest number of people competing in a videogames tournament using only eye control technology.
Visitors will need to register at the SpecialEffect stand and then set their time around the track using just their eyes. The participant with the fastest lap time over the duration of the Expo will be crowned the new Guinness World Record holder and considered for inclusion in the next Guinness World Records Gamer’s Edition.
It is hoped the record attempts will showcase the advances SpecialEffect have made in designing and adapting technology to enable those with a disability or severe illness to be able to play videogames, whether for therapy, rehabilitation or fun.
Access Advice - Making Your Game Playable to a Broader Audience
By Bill (R&D, SpecialEffect)
‘Accessibility’ is a difficult subject to define in relation to games. There are so many different ways people are able to and unable to access computers and consoles that it is near impossible to make a game that is playable by everyone.
It is important to say that not every game will be able to be played by everyone. This, however, does not mean that games can’t be made accessible to as wide an audience as possible.
Making a game ‘accessible’ for an individual can be down to a combination of hardware, software (middleware) and the game itself.
Team members of SpecialEffect, a charity which helps people with disabilities to access and enjoy video games, will be attending 'Develop' in Brighton on the 20th and 21st July and will be available on their stand to talk to anybody who is interested in making their game accessible to a wider audience.
UK Video Games Industry Raises 11k for SpecialEffect
By Bill (R&D, SpecialEffect)
On Sunday, 10th July 2011, representatives from across the videogames industry ran on behalf gaming charity SpecialEffect. Twenty six runners, including journalists, marketing specialists and PRs gathered for the 9:30 start in a mixture of SpecialEffect-branded shirts and fancy dress.
Entrants ran dressed as famed characters such as Mario, Sonic and Lara Croft, while Viva Pinata's Horstachio was accompanied by characters from Plants Vs Zombies, MoCap SuperHeroes and Prince of Persia. Together, the team raised an estimated £11,000 for SpecialEffect.


