Apr 22nd

What Would You Like to See on GameBase?

By Gavin (R&D SpecialEffect)

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We’re calling for all Feedback. If you have an opinion on GameBase we want to hear it! In the next couple of months we’ll hopefully have a shiny new website, so we want to know what you enjoy, what you don’t and what you’d like to see in the future.

We need help to make GameBase a better place to visit, and who better to ask than the GameBase community? Nobody, that’s who! So, please leave a comment below.

Apr 22nd

A New Era for GameBase

By Gavin (R&D SpecialEffect)

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Recently, we’ve been busy bees here at GameBase and guilty of not posting too much content, but no more! From now on, we’ll be posting new content each Friday, regular as clockwork! As always, please let us know your thoughts. We really appreciate all of you guys, and we want to be doing our best in giving you what you want.

Mar 5th

SpecialEffect joins TIGA

By One Switch

TIGA 'Representing the Games Industry'.

“SpecialEffect is delighted to be joining TIGA at such a pivotal moment in our development. TIGA is a key organisation within the games industry, and our membership will allow us to further strengthen our ties with developers, publishers and the gaming community in general,” said SpecialEffect director Mick Donegan.

TIGA chairman Jason Kingsley added it was “delighted to be working” with SpecialEffect to help achieve as many people as possible playing games.

“SpecialEffect’s inclusive work is of utmost importance, ensuring that games can be enjoyed by everyone and used to help develop and nurture youngsters,” continued TIGA CEO Richard Wilson.

“We are really pleased that SpecialEffect has joined TIGA and we look forward to working with them.”
Feb 2nd

'The Explorer and the Mystery of the Diamond Scarab' Launch

By Bill (R&D, SpecialEffect)

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31-01-2012 | Huizen, The Netherlands

The Nintendo wii game The Explorer and the Mystery of the Diamond Scarab is available. For the first time, children with and without visual impairment can play together on an equal level. In addition to the positive effect of playing unhindered with peers on the same level, this game also contributes to improving motoric functions and physical coordination. Royal Dutch Visio announced the game on March 25th 2011. Due to delay in the process of approval it was not available sooner.

Nov 23rd

SpecialEffect iPhone App Launched

By Bill (R&D, SpecialEffect)

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We are very proud to announce the launch of the SpecialEffect app in the App Store today. It is launched with the aim of keeping you up to date with the latest game accessibility news and reviews as well as giving you access to SpecialEffect's database of information on accessible gaming hardware and software.

With articles and reviews of games across a wide range of categories, from eye-controlled to switch playable, the app is a great resource for anyone looking for information on how to get themselves or someone they know playing.

The app was kindly created by Shane McCafferty at http://www.buildmeanapp.net/ who volunteered his time and app making skills after meeting the SpecialEffect team on their stand at Eurogamer Expo.

Download the SpecialEffect app for free onto your iPhone, iPod touch or iPad here: http://itunes.apple.com/ie/app/specialeffect/id480734293?mt=8&ls=1

Sep 14th

Fifa 12 Demo: An Overview

By Bill (R&D, SpecialEffect)
















XBox 360, PS3, PC

24hrs after the release of the Fifa 12 demo on Xbox 360 and PC (PS3 available from today) we give a short overview of new control and gameplay features, what's been added to the latest incarnation of the game and what's been left out.

Perhaps the first and biggest noticable change is the new role and importance of 'Tactical Defending.' There is an excellent training mode when you first load up the demo which takes you through the new controls in a quick seven part session.

This new emphasis on defensive play takes practice to get used to, but undoubtably adds new skill and variety to the gameplay and an immense sense of satisfaction with a each well timed tackle.

For those who prefer the old control style of defensive play, a 'Legacy Defending' option can be found in the controller settings.

Sep 8th

SpecialEffect's Top 5 Tips for Game Developers...

By Bill (R&D, SpecialEffect)

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SpecialEffect has a team of experts in special needs, games and access technology who offer free advice to game developers who are interested in making their games playable by a broader audience.

If you would like us to take a look at your game or ask our 'take it or leave it' advice at the ideas stage, please contact us at info@specialeffect.org.uk

Below you can find our top five accessibilty tips to consider adding to your game. For more in-depth information please take a look at our
Wish List for Accessible Game Design.

Aug 24th

SpecialEffect to Attempt World Record Attempts at Eurogamer Expo

By Bill (R&D, SpecialEffect)

SpecialEffect invite you to make history at this year’s Eurogamer Expo

Guinness World Records Logo.png

Video games charity SpecialEffect invites guests at this year’s Eurogamer Expo to participate in two Guinness World Record
attempts

Visitors to this year’s Eurogamer Expo will be invited to set a new Guinness World Record for the fastest time lap time in a racing game using only eye-movement sensing controllers.  By participating, all guests will also become part of SpecialEffect’s second record attempt; the greatest number of people competing in a videogames tournament using only eye control technology.

Visitors will need to register at the SpecialEffect stand and then set their time around the track using just their eyes. The participant with the fastest lap time over the duration of the Expo will be crowned the new Guinness World Record holder and considered for inclusion in the next Guinness World Records Gamer’s Edition.

It is hoped the record attempts will showcase the advances SpecialEffect have made in designing and adapting technology to enable those with a disability or severe illness to be able to play videogames, whether for therapy, rehabilitation or fun.

Jul 13th

Access Advice - Making Your Game Playable to a Broader Audience

By Bill (R&D, SpecialEffect)


‘Accessibility’ is a difficult subject to define in relation to games. There are so many different ways people are able to and unable to access computers and consoles that it is near impossible to make a game that is playable by everyone.
 
It is important to say that not every game will be able to be played by everyone. This, however, does not mean that games can’t be made accessible to as wide an audience as possible.

Making a game ‘accessible’ for an individual can be down to a combination of hardware, software (middleware) and the game itself.

Team members of SpecialEffect, a charity which helps people with disabilities to access and enjoy video games, will be attending 'Develop' in Brighton on the 20th and 21st July and will be available on their stand to talk to anybody who is interested in making their game accessible to a wider audience.
Jul 12th

UK Video Games Industry Raises 11k for SpecialEffect

By Bill (R&D, SpecialEffect)
Trafalgar Square Team photo.JPG

On Sunday, 10th July 2011, representatives from across the videogames industry ran on behalf gaming charity SpecialEffect. Twenty six runners, including journalists, marketing specialists and PRs gathered for the 9:30 start in a mixture of SpecialEffect-branded shirts and fancy dress.

Entrants ran dressed as famed characters such as Mario, Sonic and Lara Croft, while Viva Pinata's Horstachio was accompanied by characters from Plants Vs Zombies, MoCap SuperHeroes and Prince of Persia. Together, the team raised an estimated £11,000 for SpecialEffect.