Riddle Transfer
By Alex

PC (opens in a browser) -
JonBro
Overview
Riddle Transfer is a challenging point-and-click adventure game developed by JonBro. You play the role of a wise-mouth little guy called Phil. Phil and his friends (Smiley, Zack and Phred) were travelling back in their spaceship when they were captured by a group of odd… people. You are then locked up in separate cells where these odd… people conduct a series of… odd experiments on you. Your task is to escape with your friends by completing puzzles and other tasks.
Introducing Alt Controller...
By Still ShakeyHi everyone!
Introducing Alt Controller... a free program I've developed for mapping computer inputs, such as pointer movements and button presses, to actions, such as key presses.
The video below shows how you can play a racing game that only supports keyboard input just by moving the mouse pointer around the screen.
Bill and I gave it a
quick test with the eye gaze system, and it worked with that too
:)
Here's how it works... I used Alt Controller to define some
invisible rectangles for steering left and right, and for
accelerating and braking:

Chain Factor
By Bill (R&D, SpecialEffect)
PC (opens in a browser) - chainfactor.com
Chain Factor is the original game which inspired the iPhone hit 'Drop 7.'
Whilst initially appearing complex the basic gameplay is simple. The aim is to drop the numbered discs into a row or column in which its number matches the size (length) of it e.g. if you have a disc to drop which has a number 4 on it then add it to a column presently 3 high to make it 4 high.
To move the discs along the columns use a mouse pointer and to drop it use a left click. The discs 'stick' to your cursor as you move it, so no dragging is required. There is no time element to the game. And whilst the gameplay area opens up fairly small in your browser window, using your browsers zoom increases the size of the games appearance.
Attractor
By Bill (R&D, SpecialEffect)
PC (opens in a browser) - TheGameKitchen/AccessAble Games
AccessAble Games have teamed up with TheGameKitchen to advise on accessibilty features to create a game which offers a range of options to allow more people to play it.
The aim of the game is to use gravitational forces to move an orb like ball and guide it to black hole. The standard method of gameplay (when no options have been altered) uses a cursor combined with a left click to select between the hexagonal shapes which contain the invisible forces which you must utilise to complete each of the 27 levels.
Arnes De Mano
By Bill (R&D, SpecialEffect)
PC (opens in a browser) - Skyrocket Interactive
Arnes De Mano is fighting game with a difference. Instead of bashing combinations of keys or buttons you must 'bash' the onscreen control interface using cursor movements.
The interface is interacted with by placing a cursor over the various segments. The outermost sections being used to make movements and the inner ones to control combative moves.
9 Empires
By Alex
PC (opens in a browser) - Capital Games
9 Empires is both a "delayed real-time" strategy browser game as well as a turn-based strategy game. You start off by choosing from 9 different races, including Elves, Underworld and Undead, each with their own unique advantages and disadvantages. After creating your main Hero, the tutorial will take you through the basics of the game. It's very easy to follow and quick to pick up on. Your goal is to become the most powerful Empire on the server and help your alliance (if you choose to have one) dominate the map.
From an accessible point of view, it may require a slightly higher level of dexterity in order to play. Mostly everything is done by mouse; the only things which require keyboard is entering numbers in certain areas (it may also be changed by clicking the arrows, but that's usually a bit tedious) and chatting with other players (very little chatting happens anyway). Dragging is also necessary in order to equip/move items and placing units into your hero's control.
Football Manager 2011
By Bill (R&D, SpecialEffect)
PC/Mac (can be opened in a separate window) - Sports Interactive/Sega
The latest incarnation of the football management series once again offers plenty to entice us back to the dugout for another season (or four) of tension, elation and despair.
The same input method remains, with the mouse cursor used to interact with the toolbars and icons. Accurate control is required due to the small size of the targets on screen. When using eye-gaze the zoom feature may be neccessary for some. Almost all of the gameplay requires only a left click to interact with items with the exception of moving players postions both before and during matches. To do this dragging is required.
House of the Dead III
By Bill (R&D, SpecialEffect)
PC - Wow Entertaiment/Sega (Age: 15+)
Originally released in as an arcade light gun game back in 2002, HOTD III made a port to the Wii a couple of years ago, showing that it still holds much appeal. Eight years after it's first incarnation, revisiting the 2005 PC version reminds us why it is a game which refuses to die.
As a 'rail-shooter,' gameplay does not require the player to move their character directionally, but solely take control of the 'look' and 'aim' movement. This is controlled using a pointer. To shoot press the left mouse button, whilst the gun reloads automatically.
To Hell With Johnny
By Bill (R&D, SpecialEffect)
PC - michi.nu
"To Hell with Johnny is a
platform game. Your task is to keep Johnny (or his girlfriend
Brianne) safe through seven increasingly difficult stages of
falling through the Earth. With four difficulty levels, lots of
bonus stages, challenges, awards and tons of hidden secrets,
you're set for a long, long fall... "
To Hell With Johnny is groundbreaking in
both the volume and quality of accessibility
options available. The extensive options "go beyond the
usual"..."to bring the challenge to as many people as
possible."
Space Gate
By Bill (R&D, SpecialEffect)
PC (opens in a browser) - BadgerManufacture/Odo Games
Space Gate is a vertical scrolling shooter (based on games like Xenon 2 and Cave), which uses an auto fire and can allow you to play by just moving the cursor and without the use of any buttons (once you've navigated the menu).
This pointer movement only gameplay is available when playing the 'Arcade' version of the game. Your space ship essentially replaces your cursor when within the game window, giving you full control over the movement of the ship. Difficulty options also allow players to get familier with the games controls, by starting with the 'Easy' option.

