Terraformers

PC - Pin Interactive
Terraformers is a visual/audio
hybrid with full accessibilty features for visually impared
gamers including full menu interaction and gameplay allowing the
game to be played entirely using just auditory feedback.
It is instantly engaging, with the tutorial
helping you quickly get to grips with the gameplay mechanics and
control method.
Download a
trial at:
http://www.pininteractive.com/index.php?option=com_content&task=view&id=34&Itemid=28
Information from developers Pin
Interactive on the game:
Some of the robots evolved and became too intelligent and
revolted against their creators. The revolting robots imprisoned
professor van Lange in his lab. The professor is the only one
with enough knowledge to regain control over the revolting
robots.
Features
-
Powersuit: the powersuit contains all the necessary technology to protect the avatar from hostile attacks, In addition, it provides all of the accessability feautures described below. A built-in voiced PDA is responsible for miscellaneous feedback from these features
-
Sound Compass: a 3D sound represents north, and a rough 8 direction spoken feedback is available by pressing a key on the numerical keyboard (north, northwest...).
-
Sonar: a 3D sound gives the gamer a rough perception of the distance to objects in the direction the gamer is currently facing. By pressing a key the gamer can also check what type of object it is (door, wall, robot...). Enemies are automatically told by the PDA voice.
- GPS: a global positioning system is used to get the exact positions of objectsin an area as well as the position of the avatar. A voiced menu system provides an overview of nearby objects.
- Direct orientation: using the numeric keyboard the gamer can orient the avatar directly in 8 directions (north, northeast...).
- Backpack: objects are accessed using a voiced menu system with hierarchies. Sound effects can also be attached to voices dynamically.
- Game objects: all game objects have voiced feedback and 3D sound icons (and 3D graphics!)
-
Environments: 3D graphics,
ambients sounds, footstep sounds on different ground
materials and voiced descriptions of visual as well as other
sensory input contribute to environmental feedback


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