Machinarium
Published by: Bill (R&D, SpecialEffect) on 2nd Dec 2009 |
View all blogs by Bill (R&D, SpecialEffect)

PC - Amanita Designs
I've been looking forward to playing this for more than a year, since I first tried it at the Indicade event at GameCity in Nottingham. At the time everyone was struck by the way it looked and the way this, and simple game mechanics, created an instantly involving gaming experience.
It is pointer controlled, with the dominent selection being a left click with some dragging required. The targets are usually of a scale to be selected with reasonably control of the cursor, making it playable with all fairly accurate methods of pointer control, including eye and head.
Being a point and click puzzle/adventure game the aim is to find your way through scenes completing puzzles along the way. Only items within your characters reach can be interacted with. To move yourself closer to something you move the cursor to a position where the 'walk' symbol appears and click.
The game uses no written or spoken words and instead uses images in the form of thought bubbles.
Try a level online for free at: www.machinarium.net


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