iPod/iPhone (Sadly I don't think there's an iPad version) - Supermono Limited
In Fox Vs Duck someone is, for whatever reason, endlessly dropping innocent little baby ducks one after the other into the centre of a pond. Who knows why? I guess that in some parts of the world there just isn’t that much to do.
Anyway, the problem is that in this pond lives a hungry carp and circling it there’s a hungry fox, and your job as Mr Nice Guy, is to try and guide them to any spot of safe, dry land that you can find, while avoiding the little quackers getting eaten along the way. You do this by simply tilting your iPod or iPhone back and forth, left and right. The sensation being, something like rolling slightly fluffy marbles around a large, flat dinner plate. The option to quickly and easily calibrate the game’s gyroscope is a great addition, and means you are able to centre your iPod or iPhone in a position that’s comfortable for you. I was even able to play this game lying on my back. The game maybe called Fox Vs Duck, but the single red koi carp that inhabits the pond is the biggest threat, as it’s noticeably faster than your little ducks, and unlike the fox, is not confined to the circumference of the watering hole. To do well in this game you need the ability to instantly establish, just as your little bird is dropping into the pond, where both the fox and the carp are, so you can quickly decide the safest route to dry land. Your route ideally, causing the carp to weave left and right or turn around completely as he’s fastest going in a straight line, and also passing by the little coloured power pellets that give extra time, lives and speed boosts.
As soon as you boot up FVD, you can see that it has been lovingly crafted. Its visual style is clean and minimalist with its colour pallet just consisting of black, white, red and grey yet despite this everything has real character. The ducks are cute, fluffy, white balls with little black beaks and tiny, tiny wings and the fox is also oddly cute for a ravenous instrument of death, with his big head, eyes, and fluffy tail. The sound design is also top-notch with the ever-so slight backing soundtrack oozing menace, and perfectly complimenting the slightly gruesome sight of little fluffy ducks being turned into bloody puddles.
There are only two modes of play available- In Challenge Mode you have to rescue as many ducks as you can, before the time-limit expires, with a chunk of time being deducted when each duck is eaten and Survival Mode is exactly the same but you are given a set amount of lives instead of a time-limit to work against.
FVD is billed on the developer’s website as a micro-game and the description is spot on. Each game is very short, there isn’t much depth in the game-play, there are next-to-no options or modes of play and ultimately there isn’t a huge amount of longevity, but as a pretty 10 - 15 minute distraction on a train or bus journey it’s spot on.