F1 2011

Published by: Bill (R&D, SpecialEffect) on 4th Oct 2011 | View all blogs by Bill (R&D, SpecialEffect)

F1 2011 Screenshot showing a Red bull F1 car approaching a left bend with four cars ahead.jpg

Xbox 360/PS3 (tested on XBox 360) - Codemasters

With a strong release in the game accessibility stakes in the form of Dirt 3 earlier in the year, expectations were high for Codemaster's latest Formula 1 installment; F1 2011.

F1 2010 itself had many useful driving assist features to make F1 racing accessible to a wide range of players and F1 2011 retains them with aids such as Braking Assist (which brakes automatically at corners), traction control and dynamic racing line options making a welcome reappearence. Sensitivity settings for steering which could be helpful for some are not included in the options, neither is the 'auto steer' assist featured in Dirt 3, which acted like a magnet to help keep your car near the racing line.

Full button and control stick (including d-pad) re-mapping is again available allowing for personalised control layouts.

The abilty to rewind and retry a section of track up to ten seconds back is also available again meaning that clipping the grass on a chicane doesn't have to mean spinning off and ruining your track time, giving you an extra chance to get it spot on. 

It's encouraging to see assists starting to make reappearences in top titles, with accessibilty in the broadest terms, seemingly here to stay as an important consideration in modern game design.

Comments

1 Comment

  • Gavin (R&D SpecialEffect)
    I have just played this and the options for re-mapping are amazing.

    You can remap full movement of the car (left, right, brake, accelerate) to the face buttons, also as you can map accelerate and brake to the sticks, or d-pad, you can have full control of the car using just one stick or the d-pad.

    Wonderful, wonderful job! Thank youuuuu Codies!
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