Published by: Bill (R&D, SpecialEffect) on 13th Jul 2011 | View all blogs by Bill (R&D, SpecialEffect)
‘Accessibility’ is a difficult subject to define in relation to games. There are so many different ways people are able to and unable to access computers and consoles that it is near impossible to make a game that is playable by everyone.
It is important to say that not every game will be able to be played by everyone. This, however, does not mean that games can’t be made accessible to as wide an audience as possible.
Making a game ‘accessible’ for an individual can be down to a combination of hardware, software (middleware) and the game itself.
Team members of SpecialEffect, a charity which helps people with disabilities to access and enjoy video games, will be attending 'Develop' in Brighton on the 20th and 21st July and will be available on their stand to talk to anybody who is interested in making their game accessible to a wider audience.
The team has a wide breadth of experience and knowledge in special needs, games and access technology. They combine their skills, knowledge and experience throughout our various projects and activities, which all combine to offer a number of ways in which they can help people with any ability to access games.
Visitors to their stand will be able to find out about what standard practices can make a game accessible to more people, as well as to find out about how an individual game could be opened up to a larger audience through sometimes simple tweaks and changes.
Some of the technology SpecialEffect use will also be on display to help demonstrate how people can play games, when using a standard gamepad or mouse and keyboard is not possible, to give visitors a broader idea of how someone's disability can affect the way a game can be played.
Find out more on this years Develop here: http://www.developconference.com/