Dec
15th
Splodge
By BillGameBase
PC - Sensory Software/Inclusive Technology
Splodge allows you to create compositions using pointer, switch, sound or touchscreen input. Choose a theme, a background, a sound effect and a layout, then away you go.
Each time you place a picture into a scene you are given audio feedback. Using a pointer or touch screen you are able to position them where you like. With switch or sound input they are automatically placed around the screen.
Dec
10th
PlaystationHome
By BillGameBase
PS3 Only (PSNetwork Required) - Sony
PlaystationHome is available on the PlaystationNetwork, when a PS3 is connected to the internet. It is an online world in which you initially create an Avatar (which can be adapted and developed), who will represent you within the community to meet people, make friends or play games.
Dec
9th
Monopoly
By BillGameBase
Tested on PC (opens in a separate window) Also available on Wii, PSĀ£ and XBox 360- Hasbro/Tik Games/GameHouse
"Play your Gran without her cheating!" should be how this PC version of the board game is advertised. The computer looks after all the money exchanges, player movement, rent etc... leaving you to concentrate solely on the key decisions such as buying, selling, auctioning etc...
The game is entirely pointer controlled, using left clicks to make all selections. As the game is turn based, there is no time element to the game, therefore it doesn't require fast reactions of any kind. Head-mouse and eye-control users with fairly accurate control of their cursors will have no problems clicking on the various tabs required. However, some such as the up and down icons for raising or lowering auction bids may require a use of a magnifiaction feature to select them.
Dec
4th
Forza Motorsport 3
By BillGameBase
XBox 360 - Turn 10/ Microsoft Game Studios
Forza 3 appears to be trying to tone down it's obsessive, somewhat nerdy approach to racing simulators. Not by being less obsessive or nerdy about things such as the numbers and details of cars (of which there are a staggering 400) but by encouraging those who may have been put off by their apparent seriousness about the genre, to get involved.
The two main ways they achieve this is the autobrake mode and replay mode. Using autobrake does exactly what it says it will. When you are approaching a corner or another car it will automically brake, meaning all you have to do throughout the race is hold the accelerator on full and concentrate on the steering. If, despite this, you manage to come off the track or smash into another driver at a critical moment the option comes on screen to replay a section using the back button. This will take you back in time to a point where you can retry a section, having learnt how not to do it previously.
Dec
3rd
ToneMatrix, inudge and Tink
By BillGameBase
PC - (all open in a separate window) Andre Michelle, inudge and William Pilgrim
Andre Michelle's ToneMatrix allows the user to create music using a simple and direct interface. Using a pointer you click on the cells to highlight them. As the sequence loops round it plays these highlighted cells.
The inudge works on the same principal, but with the addition of an extra 7 layers, allowing you to build up sounds to create a more complex composition.
William Pilgrim's Tink offers both pointer input and switch input. The two modes of switch control can be alternated using the 3 key. One moves along the cells, with one switch press (replicating the Space bar) changing the direction of the scanning and holding or a quick tap selecting the cell. The second, moves the selector round different cells randomly with a switch press selecting a cell.
Dec
2nd
Machinarium
By BillGameBase
PC - Amanita Designs
I've been looking forward to playing this for more than a year, since I first tried it at the Indicade event at GameCity in Nottingham. At the time everyone was struck by the way it looked and the way this, and simple game mechanics, created an instantly involving gaming experience.
It is pointer controlled, with the dominent selection being a left click with some dragging required. The targets are usually of a scale to be selected with reasonably control of the cursor, making it playable with all fairly accurate methods of pointer control, including eye and head.
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